Buzzrs
Jeopardy-style boards with live buzzers, auto scoring, data import, and insightful analytics!
Transform your lesson objectives into high-energy, game-show moments. Keep your standards intact while students stay engaged, challenged, and excited to learn. Instant setup, real-time tracking, powerful insights.
Jeopardy-style boards with live buzzers, auto scoring, data import, and insightful analytics!
Modern take on a classic gem! Turn-based board game with special powers, question packs, analytics and more!
Play a variety of vocabulary games, synchronously and asynchronously! Team and solo play! Map vocabulary words, concepts, and more!
Calling all detectives and mystery lovers! Jump start conversations in the L2 for advanced learners!
Engage your students through active game-based listening activities
Language learning is a unique process with variable results for learners. Not all game-based activities are the same, nor are the language tasks. At gamehut, we believe that our classrooms are as unique as our students. Our games are meant to bring students together to promote authentic language use and practice. Our aim is to uniquely attempt to pair game-based pedagogy with effective appropriate and relevant technology.
Games provide a safe, motivating space where learners feel comfortable experimenting and speaking in the target language.
Learn moreStudents typically feel trepidation about speaking in the L2 in class. Research shows that games lower anxiety and promote willingness to communicate. Hence, games that are designed for clicking or choosing the correct answer (while very engaging) do not address the need for promoting speaking.
Games support experimentation, problem-solving, and discovery through participation and interaction.
Learn moreGee (2008) notes that games embody “learning by doing,” encouraging learners to interact with logical systems and feedback loops rather than absorb static content. This interaction deepens understanding of both language and cognitive processes. Hence, finding the appropriate tool to put the student, not the content, front and center supports learning best.
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Games serve the lesson, not the other way around.